Moonlit Nightmare
Technical Designer / Creative Director
Sept 2018 - April 2019 (8 months) | 11 person team | Custom engine (C++)
Moonlit Nightmare is about using a bow as a tool for movement, infiltrating a museum and stealing a magic knife. This draws out undead monsters that can be evaded with the bow, or killed with the knife.
As the technical designer and creative director for this project, my tasks included:
As the technical designer and creative director for this project, my tasks included:
- Creating a prototype in Construct 2 to test core mechanics and experiment with level designs
- Creating and presenting resources to my team to form a shared creative vision
- Testing our level editor and giving our tools programmer detailed lists of features, bugs, and suggested prioritization to improve workflow for designers and artists
- Creating flowcharts for our gameplay programmer to implement animation states for player and enemy characters, as well as a sprite sheet format for our artists to use, enabling feedback for a variety of simultaneous user inputs
- Whiteboxing levels in our editor, testing and iterating upon them, and finally adding art assets. I was responsible for roughly half the game's levels.
Design Documentation
The change in game name and art fidelity is due to this documentation being written and maintained by the design team for the first semester (half) of development. Details:
- Game concept, theme, and target audience
- Environment references
- Research of commercial and student titles
- Component list with object affordances, signifiers, and feedback
- Level designs